When I had designed a template for my whole game, testing it would be a great idea. There's only three stages; Starting the game, finishing the game or failing the game. Because of this, there's only three pages of content to see.
Testing the game is to mark out all the mistakes in your idea. I have to test on a younger generation to see if it is something they would like to play in their spare time. What children need is an inspiration to communicate or use their kinetic skills to fiddle and play with things which I tried to portray during this video.
Questions and Failures.
After the video was finished, I questioned on performance and how well the game was set out. The person explained that there was no back button featured on the win page. Some how, I must edit and make note of this idea, or give some sort of reward at the end so that maybe the person may not have to play again.
Another thing is the amount of turns. Simon Says, or Simon, normally goes on until you make a mistake with your choice. With Tui Says, you get to a certain number and then win the game. The person explained that the number should be more then the original.


