Wednesday, 1 February 2012

Paper Prototype for the Game and Testing It (College Work)

Completing the Paper Prototype and Testing it.
When I had designed a template for my whole game, testing it would be a great idea. There's only three stages; Starting the game, finishing the game or failing the game. Because of this, there's only three pages of content to see.
Testing the game is to mark out all the mistakes in your idea. I have to test on a younger generation to see if it is something they would like to play in their spare time. What children need is an inspiration to communicate or use their kinetic skills to fiddle and play with things which I tried to portray during this video.

Questions and Failures.
After the video was finished, I questioned on performance and how well the game was set out. The person explained that there was no back button featured on the win page. Some how, I must edit and make note of this idea, or give some sort of reward at the end so that maybe the person may not have to play again. 
Another thing is the amount of turns. Simon Says, or Simon, normally goes on until you make a mistake with your choice. With Tui Says, you get to a certain number and then win the game. The person explained that the number should be more then the original. 

Flow Chart for Kids Game and Creating Game ideas (College Work)

Creation Ideas and Process
When creating a strong idea for a child's game, you have to consider the basics of any children friendly Flash game. It needs colour, simplicity and an idea which will make a child think naturally with no stress intended. I came up with an idea called 'Tui Says' which is just like 'Simon' but with musical instruments involved instead of beeping sounds. I want children to understand instruments which they have never seen before, for them to learn about.


These are the five instruments I will be including in my game; Claves, Cowbell, Triangle, Tambourine, and Harmonica. I may have a description saying what instrument is what on the panels you click. Next thing to make sure is to make the game very colourful, and have fun looking characters.
I was going to go through a cardboard cut out styled game, but I don't think it would have fit in with the characters. It would have been nice, but it was hard to understand what was what on the character, and possibly create less time for myself to focus on creating the game.


These characters are called Tui's, and there'll be different kinds for each instrument. It will give each instrument a unique feel to them, and possibly get more attention that way instead of having just one individual character.

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Flow Chart of how the Game Will Work




This flow chart shows the details of how my game will run in a series of yes and no's. I wanted to do this so I know exactly what to focus on and whether I should change things in the process. It will be such a simple game, starting firstly with the "Start Game". When the button is pressed to start the game, the game runs normally until you win or loose.