Wednesday, 14 December 2011

Research on Types of Interface Design (College Work)

Graphical User Interfaces
This is the interface of the aftermath of pressing a button on a keyboard or even a controller, showing results on the screen of what you have pressed and done. This is usually used for Games and Computer programs as they need outputs to create something, destroy/recreate or to command.

Touch Screen Interfaces
These are activated when you use your fingers or a special stylus on a interactive screen. You can use this for entertainment purposes, as all it is is using your fingers to press the hotspots of your screen. This would be useful to use as many people don't exactly like using complicated things like controllers.

Multi-Screen Interface
Having a multi-screen interface means that you can have more flexible interaction with certain objects. Just like 3D programs and Website Design Programs, having multiple screens showing coding or objectives really does help.

Zooming Interface
Zooming mechanisms used for camera positioning and how far in or out an area on a screen, making the picture bigger or smaller. This could be a command which the player makes the camera pan in or out to kill a monster or see an objective.

Kinetic Interface
This, quite a new interface, detects bodies and objects and is controlled by that frame and motion. The coding information, connected to a camera with red sensors to detect, what ever the sensor is programmed to detect, it will appear on the screen.

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